Venezuelan 3D era GTA vehicle Modder. Member of GTA 3D mod, GTA Vice city Beta Edition and San andreas Rewind. Fan of synthwave music
I like to make accurate beta vehicle mods for GTA 3, VC and SA
After many years into modding I began to convert other models, or make new ones from scratch, always trying to stick to the game style and lore
@TONYGAN no se si preguntas porque el mod se publico bajo la categoria de GTA 3 en lugar de VC, o si lo quieres hacer por cuenta propia, porque la version de los archivos no es compatible directamente con GTA III
@TONYGAN la version del FBI solo la hice para SA, en otro pack estan esas variantes
@Zapster I'm not sure about the method you used, but the car works better with model variations, if you are already using it, it's just matter of adding an entry with the same id you use to add the model in the game, and defining the coordinates for the light coronas, try this as an example, it is set to be a Ranger variation so it should spawn in all areas , but notice that in the bottom, the id of the new added vehicle has the coordinates, those are the ones to add
#copcarru
[599]
Global=599,12513
#copol
[12513]
LightWidth=0.95
LightZ=-0.4
LightY=-0.3
@M0rinkashi well, not really, if you have the Model Variations installed and you have the ID already set, it's matter it's just matter of adding the lightbar values right under the added car ID with brackets
for example, this is my configuration using the copcarru id
#copcarru
[599]
Global=599,12513
#copol
[12513]
LightWidth=0.95
LightZ=-0.4
LightY=-0.3
@FILIPGAME2021 I see, well, it might look like that to you, but actually I never looked at Sierras / Escort models for reference in this one, I originally wanted it to be a Mustang only, but then I saw the Capri that looked sportier, and I mixed both things in this